Significantly darken
7const DEFAULT_CORRECTION_GAMMA: f64 = 3.2;
9#[deserialize_default_on_error] 10#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)] 11#[serde(default)] 12pub struct GameBoyAdvanceAppConfig { 13 pub bios_path: Option<PathBuf>, 14 pub skip_bios_animation: bool, 15 pub aspect_ratio: GbaAspectRatio, 16 pub color_correction: GbaColorCorrection, 17 pub color_correction_gamma: f64, 18 pub frame_blending: bool, 19 pub forced_save_memory_type: Option<GbaSaveMemory>, 20 pub audio_interpolation: GbaAudioInterpolation, 21 pub psg_low_pass: bool, 22 pub pulse_1_enabled: bool, 23 pub pulse_2_enabled: bool, 24 pub wavetable_enabled: bool, 25 pub noise_enabled: bool, 26 pub pcm_a_enabled: bool, 27 pub pcm_b_enabled: bool, 28 pub allow_opposing_joypad_directions: bool, 29 pub solar_brightness_step: u8, 30 pub solar_min_brightness: u8, 31 pub solar_max_brightness: u8, 32} 33 34impl Default for GameBoyAdvanceAppConfig { 35 fn default() -> Self { 36 Self { 37 bios_path: None, 38 skip_bios_animation: false, 39 aspect_ratio: GbaAspectRatio::default(), 40 color_correction: GbaColorCorrection::default(), 41 color_correction_gamma: DEFAULT_CORRECTION_GAMMA, 42 frame_blending: true, 43 forced_save_memory_type: None, 44 audio_interpolation: GbaAudioInterpolation::default(), 45 psg_low_pass: false, 46 pulse_1_enabled: true, 47 pulse_2_enabled: true, 48 wavetable_enabled: true, 49 noise_enabled: true, 50 pcm_a_enabled: true, 51 pcm_b_enabled: true, 52 allow_opposing_joypad_directions: false, 53 solar_brightness_step: gba_config::DEFAULT_SOLAR_BRIGHTNESS_STEP, 54 solar_min_brightness: gba_config::DEFAULT_SOLAR_MIN_BRIGHTNESS, 55 solar_max_brightness: gba_config::DEFAULT_SOLAR_MAX_BRIGHTNESS, 56 } 57 } 58}