1# gb-core 2 3Emulation core for the Game Boy and Game Boy Color. 4 5These systems contain the following components: 6 7* Sharp SM83 CPU clocked at 4.194304 MHz (GB) or 8.388608 MHz (GBC in double speed mode) 8 * SM83 is kind of like a Z80-lite 9* PPU (picture processing unit) 10 * Renders at 160x144 directly onto the Game Boy's LCD screen 11 * Supports 4 different colors (GB) or 32,768 different colors (GBC) 12 * GB supports a single 4-color background palette and 2 different 3-color sprite palettes 13 * GBC supports 8 different 4-color background palettes and 8 different 3-color sprite palettes 14 * Supports a scrollable background layer as well as a window layer that can replace the background in a configurable region of the screen 15 * Supports up to 40 sprites per frame and up to 10 sprites per scanline, with sprites being 8x8 pixels 16 * Supports HBlank and scanline interrupts and has a CPU-readable scanline counter, unlike the NES 17* APU (audio processing unit) 18 * Contains 4 audio channels: 2 pulse wave generators, a pseudo-random noise generator, and a custom wave channel that plays from dedicated waveform RAM (16 bytes) 19 * Supports monoaural sound through the built-in speaker and stereo sound through headphones 20* 8KB of working RAM (GB) or 32KB (GBC) 21* 8KB of VRAM (GB) or 16KB (GBC) 22* 160 bytes of OAM (object attribute memory) 23* 127 bytes of "HRAM", a small section of working RAM on a separate bus from the rest of RAM (often used during OAM DMAs)