1# genesis-core 2 3Sega Genesis / Mega Drive emulation core. 4 5The Genesis contains the following components, some of which were reused from the Master System: 6* 68000 CPU clocked at 7.67 MHz 7* Z80 CPU clocked at 3.58 MHz, meant primarily for audio processing 8* VDP (video display processor) that is based on the Master System VDP but adds yet another more advanced graphics mode 9 * Can render in either 256x224 or 320x224; PAL consoles additionally support 256x240 and 320x240 10 * Supports 9-bit RGB color with up to 64 colors onscreen simultaneously 11 * Supports shadowing and highlighting to create additional colors beyond the 512 colors of 9-bit RGB 12 * Supports two background layers with per-pixel priority 13 * Supports per-scanline and per-16px-column background scrolling 14 * Supports up to 80 sprites per frame and up to 20 sprites per scanline, with sprites ranging in size from 8x8 to 32x32 15* YM2612, an FM synthesis sound chip 16 * Contains 6 fully configurable FM synthesis channels, each with 4 operators that can be arranged in 1 of 8 different configurations 17 * One of the 6 channels can be swapped out for a raw DAC channel which directly outputs a PCM sample 18 * Output frequency of 53.267 KHz 19* SN76489, a PSG lifted directly from the Master System 20* 64KB of working RAM for the 68000 21* 8KB of working/audio RAM for the Z80 22* 64KB of VRAM 23* 128 bytes of CRAM (color RAM for storing palettes) 24* 80 bytes of VSRAM (vertical scroll RAM for storing per-column V-scroll values) 25 26This crate contains code for the following: 27* Genesis VDP 28* Genesis FM sound chip 29* Genesis memory map 30* SVP chip, an auxiliary processor used by _Virtua Racing_ 31* Genesis main loop